Neuraset Deepmind Defeated Professional Players In Starcraft Ii

Science

Observers noticed in the actions of the algorithm "artificial advantage", which people do not possess.

Neuraset Deepmind Defeated Professional Players In Starcraft Ii
© Deepmind

Program developers used to teach it the game of real people who provided to them Blizzard. Having changed the behavioral patterns of players, she learned to defeat the built-in artificial intelligence of the highest complexity in 95 percent of cases. Then her agents began to compete with each other in a knockout tournament. He passed in accelerated mode, so each of them played about 200 years.

Selecting the most successful agent, the authors put it against TLO and MANA. At first he won five out of five matches at TLO, and then another version of the neurosette once overcame MANA. At the same time, the algorithm performed less action per minute than his opponents. This is probably due to a slight advantage that he still possessed. Unlike a person, he saw not part of the famous card (the same screen), but all its entirely, so he did not have to switch between different areas. Moreover, the audience noticed that he gave orders to three squads located in different zones at the same time, for which a person is not exactly.

© Deepmind

In the last match, the developers went on concessions and disconnected this ability of AI – this time won the MANA. However, the authors noticed that the version of the algorithm that the camera needs to be moved was trained in a tournament only seven days, which is half of the previous period of training. Mana Himself Praised the Actions of the Program: "Play I Am With A Real Person, He Would Not Have Been Able to Control His Stalkers So Fibilicly (Unit of One Of. – APPROX. red.) ".

The Developers SAID THAT GAMES LIKE STARCRAFT II SERVE ONLY THE TRAINING PLATFORM FOR ARTIFICIAL INTELLIGENCE. In The Future, He Will Be Accepted for Other Purposes. For example, Earlier in Deepmind Stated That Their Algorithm Would Diagnose Eye Disease.

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